The reason I chose those game to present in class was because it piqued my interest after I watched some game play footage of it on a YouTube video. Initially what attracted me to the game were the slightly varying start positions, it allowed for replayability and didn't make me feel like I was getting bored of the game if I got bored of the decisions I made in my previous game and wanted to start over.
The game relies very heavily on text. While sometimes this can be annoying to the flow of the game, it really does give the player a sense of how large the story actually is. The game also allows the player to make tons of choices throughout their game further adding to the enjoyment of the game as a whole.
Overall, I felt this game was appropriate to show the class because I felt it did a lot of things right. It did a good job of incorporating an epic-size story line in a way that actually made me want to play it. While I do not always enjoy such text-centric games, Always Sometimes Monsters stands out as the exception.